![]() Pop up a shield and let your city full complete and don't collect till a time you know you will be available and regular with the timer. Many have suggested ideas on how to prevent ppl like me from taking daily productions you must put those ideas in play and be more vigilant if you do store your special buildings your attacker has ultimately won and those buildings you quested for are just gonna sit in your inventory doing nothing. For me the hood serves as a "off site production facility" as a sparkling man once said #ardakmemeincoming. When upgraded to Viceroy's Villa, the existing properties are enhanced and further gains attack and defense boosts for defending army.I like the fact that we can plunder special buildings.Granted my opinion might not be popular here but +1 for this and letting us take some valuable goodies from slackers.I do aid my friends and my guildmates and get bonuses from the seed vault but i choose not to aid my hoodmates the mo/po from them is not needed i have enough active ppl to keep my city at peak performance. For example, an Early Middle Age Governor's Villa can produce Barbarians and Barbarian Slingers, and an Industrial Age Governor's Villa can produce Brave Warriors and Mounted Braves. ![]() The Governor's Villa may also produce military units that usually are not available to the player. Forge points are produced even if not motivated. The building can be plundered if not motivated. If motivated, the coin production is doubled and depending on the building's level, it additionally produces goods and military units of the building's age. ![]() The coin production is affected by the town's happiness and by boosts of certain Great Buildings, and it gains additional boosts after being upgraded. ![]() Additionally, at levels 5, 7 and 9 it gains an attack boost bonus, and it produces forge points starting at lvl 6. The Governor's Villa produces coins in 24 hours and gives happiness. The Governor's Villa is a special residential building given as a reward during the 2020 Summer Event. ![]()
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