![]() ![]() The Prowler shares his attack types and combat role with the cyborg’s main infantry: A good repeating melee attack and a powerful shotgun that inflicts high impact stagger. Therian presence (heals 8 HP at the end of turn if adjacent to another unit with this ability for 2 turns) Prime rank: criticalīest compared to the Assembly Scavenger. “Thrill” (activates when HP drops below 66%, all friendly units within 2 tiles gain +20% damage, once per battle) Secondary attack: 1x16 biochemical damage (5➼, high impact, knockbacks light unit) Main attack: 3x11 kinetic damage (melee, high impact, can inflict bleeding) ➼ Ability Range -> The maximum range of an attack or an ability. □ Shield Strenght -> Resistance against ranged attacks. ▌ ▌ Armor Strenght -> Damage resistance against non-psionic attacks. In the guide, I am going to write down the □ Hitpoints (HP) -> Amount of damage a unit can take before being destroyed. Since you can´t build these units under normal circumstances, you won´t find the energy, cosmite or production cost symbols from my main guide. Also very important: There is a hardcap for influence at 200, which means that only 200 influence will be saved if you exceed this limit.īelow is a legend of the symbols I am using for the unit stats. One thing to keep in mind is that certain NPC factions pair well only with certain factions, while others are generally good for all factions. Still, I tried to be objective and give all units fair credit, even if I don´t like it. ![]() Personally I think there are definitly some more powerful NPC factions and some more lackluster NPC factions, as you will notice the more you read this guide. Early on, the best way to gain influence is by completing NPC quests, later on it´s by clearing and controlling certain treasure sights and by upgrading your HQ. Influence can be very hard to come by considering there are only a few ways to increase your income. NPC units are all bought by influence, a special resource that you gain over time. ![]()
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